Bible games for Sunday school

Free, low-prep Bible games for a Sunday school class. They work for mixed ages and a shared screen, and for a volunteer who only found out this morning that they were teaching.

An open Bible lit by coloured light from a stained glass window
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Built for how Sunday school actually runs

You probably don't have a lesson plan from last week, a class of one age group, or a device for every child. You have fifteen minutes, a room with kids from five to twelve, and whatever screen is already at the front: a laptop, a TV or a projector. The games on this page are chosen to work with that.

Nothing here needs printing, an account, or prep the night before. If you're reading this in the car park five minutes before the kids arrive, you can still use it.

Games for one shared screen

Most Sunday school rooms have one screen, so this section comes first. One adult drives the screen and the class takes part by calling out answers. Nobody needs their own device. Use the "play solo" option on the game page. It runs on a single screen, and you tap the answer the room agrees on.

Bible Trivia Blitz

Fast multiple-choice trivia across the whole Bible.

Solo or groupUp to 30 players

Play it solo on the front screen and read each question aloud. The room calls out or votes, and you tap their answer. Each question has its own timer, so the room needs to decide quickly. You can also split into two teams that take turns. Choose 5, 10, 15 or 20 questions to fit your time.

Play Bible Trivia Blitz now

Who Am I? / Where Am I?

Clues get easier over time — buzz in as soon as you know.

Solo or groupUp to 30 players

Play it solo on the front screen and read the clues as they appear. Clues start hard and get easier, so the room can call out a guess whenever they think they know. A child who knows less Bible still has a fair chance if they wait for a later clue.

Play Who Am I? / Where Am I? now

Either one can run for five minutes as a warm-up or fifteen as the main activity. You control the length by how many questions you play. Sketch & Scripture is not on this list because every player needs their own device.

If the children have their own devices

Some Sunday schools have a few tablets or phones on hand. If yours does, you can add Sketch & Scripture, and the quieter games work better with one screen each.

Sketch & Scripture

One player draws a Bible scene, everyone else races to guess it.

Group onlyBest with 3-8 players

Needs at least two players, each on their own device, and three or more works best. One child draws on their screen while everyone else types guesses on theirs. Pairs can share a device, so three or four tablets can serve a whole class. The drawer has to read a prompt and guessers have to type, so it suits the older kids in your group.

Play Sketch & Scripture now

Fix the Chronology

Put a handful of Bible events back in the order they happened.

Solo or groupUp to 30 players

Quiet and individual. Each child drags events into order on their own screen. It is good for a point in the session when you want the room to settle down, and it doesn't put anyone on the spot in front of the group.

Play Fix the Chronology now

Six Degrees of Scripture and Word Nerd are usually the wrong choice here. Both need more Bible background than a mixed Sunday school group often has, especially with younger children. Bible Guessr is in the same group: it is a solo game, and it works best for children who already know roughly where the books of the Bible sit. Save these for an older youth group.

A group of children sitting on a classroom floor listening to a story
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Running it with a wide age range

In a mixed-age group, the usual problem is a nine-year-old taking over while a five-year-old switches off. A few ways to avoid that:

Pair older with younger instead of grouping by age. In Bible Trivia Blitz, an older child can read the question aloud for a younger partner to answer, which gives both of them a job. If you have devices for Sketch & Scripture, pair a confident drawer with a child who would rather type guesses than draw.

Play in teams, not individuals, for anything with a right-or-wrong answer. A wrong guess then belongs to the whole team, so no child has to get it wrong in front of everyone on their own.

Pick the easy difficulty. Bible Trivia Blitz has an easy setting, so use it. A round that everyone can answer some of is better than a round only the oldest three children get right.

Two session lengths

Five minutes, as a warm-up or to settle the room: one round of Bible Trivia Blitz (five questions is the shortest setting), or a few clues of Who Am I? on the front screen. That is enough to get everyone's attention without eating into the lesson.

Twenty minutes, as the main activity: two or three rounds of Bible Trivia Blitz played as teams, resetting the score between rounds. If you have devices, you could run a Sketch & Scripture session where every child gets a turn to draw. Either one fills an activity slot without needing a second game.

Tying it back to the lesson

Games feel less like time-fillers when they match the morning's topic. If the lesson was on Daniel, ask trivia questions about Daniel. If it was on the exodus, pick questions on that topic from the trivia question bank. You can read questions straight off that page without playing the game, which helps on weeks when your room has no screen.