How to play

Every Bible-Race game starts the same way: play on your own, or open a room and share the code. Read the basics below, then jump to the rules for the game you want.

The basics

Every game runs in the browser. There are no accounts and nothing to install: your player name lives on your own device, and a room exists only while people are in it.

Most games can be played solo as a quick brain break. To play together, one person creates a room and gets a five-character code. Everyone else types that code in to join, and the room stays in sync in real time, so the whole group sees the same question or board at the same moment.

Starting a round together

  1. Enter a player name on the home page, or keep the suggested one.
  2. Click Create a room. You become the host and get a five-character code.
  3. Share that code. Other players type it into the join box and press Join a room.
  4. As host, pick a game and set the difficulty.
  5. Press start. Everyone begins at the same moment.

Jump to a game

Six Degrees of Scripture

Solo or groupUp to 30 players

Six Degrees of Scripture is a race through the relationships of the Bible. You are given a starting figure and a target figure. The aim is to get from one to the other by following labelled connections such as "father of", "married", "mentored" and "killed".

How a round works

  1. The host picks the difficulty and starts the round. Everyone gets the same pair.
  2. You start on the first figure, in the middle of the map. Everyone directly connected to them is fanned out around them, with the relationship written on each line.
  3. Click a connected figure to move to them. Only people linked to the figure you are on can be clicked. Further connections are faded so you can plan ahead.
  4. Keep moving until you land on the target figure.
  5. If you get stuck, you can surrender. You drop out of the round but stay in the room and can watch the others. If everyone surrenders, the round ends.

Winning

The first player to reach the target wins. The moment you arrive, your round stops and the room is told. Your move count is the number of figures you travelled through. The results screen shows each player's time, moves, and the full chain of people they went through.

A worked example

Say the round is from Ruth to David. A workable route looks like this:

  1. From Ruth, follow "married" to Boaz.
  2. From Boaz, follow "father of" to Obed.
  3. From Obed, follow "father of" to Jesse.
  4. From Jesse, follow "father of" to David. Three moves, done.

Tips

  • Think in family lines and mentoring links. The shortest route is usually a chain of "father of", "married" or "mentored".
  • Look at the faded figures before you click, so you don't walk away from the target.

Glossary

Chain:
the ordered list of figures you passed through, shown on the results screen.
Connection:
a labelled relationship between two figures, such as "father of" or "mentored".
Pair:
the start figure and the target figure that make up a round.
Play Six Degrees of Scripture

Sketch & Scripture

Group onlyBest with 3-8 players

Sketch & Scripture is a drawing and guessing game. One player draws a Bible person, place, object or story and everyone else types guesses. Everyone takes a turn at drawing.

It is a group game only, and every player needs their own device. You need at least two players, and three to eight is best.

Before you start (host)

The host chooses which categories to draw from (people, places, objects and symbols, stories and events), whether to use Old Testament prompts, New Testament prompts or both, how many rounds to play, and how long each drawing turn lasts. There is also an easy or hard setting.

How a turn works

  1. Players take turns to draw. In each round, every player draws once, in a random order.
  2. On your turn you are shown three prompts. Pick one. Only you can see it, and the other players wait.
  3. Draw it on the canvas. Everyone else watches your drawing appear as you draw.
  4. The other players type guesses. When someone guesses correctly, the room is told who got it.
  5. The turn ends when the timer runs out, or earlier if every guesser has got it right. Then the next player draws.
  6. After each round the room sees a scoreboard, and the host starts the next round.

Scoring

  • A correct guess is worth up to 100 points. The sooner you guess, the more you get, and the points drop steadily as the timer runs down.
  • The first player to guess correctly gets an extra 20 points.
  • The drawer gets 10 points for every player who guesses correctly.
  • The player with the most points at the end of the last round wins.

Tips for guessing

  • Capital letters and punctuation don't matter, and a leading "the", "a" or "an" is ignored. Spelling does matter, so check what you type.
  • Guess early. Waiting for the drawing to look perfect costs points, and a wrong guess costs nothing.

Tips for drawing

  • Pick the prompt you can draw most easily, not the one you know the most about. Simple shapes beat detail.
  • Draw the most recognisable thing first, such as an ark, a cross or a lion.
Play Sketch & Scripture

Bible Guessr

Solo or groupUp to 30 players

In Bible Guessr you read a Bible verse with the reference hidden, then pin where you think it comes from. The closer your pin is to the real verse, the more points you score.

Play it solo, or in a room with friends: everyone guesses the same verse at the same time, the host moves on to the next verse, and the player with the most points wins.

How a round works

  1. Before you start, choose a difficulty (how much the timeline shows), a verse difficulty (which verses can come up), how many rounds to play (1 to 20) and how long you get for each verse.
  2. A verse appears with no book or chapter shown.
  3. Place a pin on the coloured Bible timeline, which runs from Genesis to Revelation, where you think the verse sits.
  4. Zoom in to the book under your pin and place a second pin to narrow it down to a chapter and verse.
  5. Lock in your guess. The real verse is revealed on the strip, with your score.

Difficulty levels

The difficulty only changes how much the timeline tells you. Scoring is the same on every level.

  • Easy: shows the sections, the book names, and the chapter and verse as you zoom in.
  • Medium: shows the sections and the book names. You work out the chapter and verse.
  • Hard: shows only the sections, such as Law, History and Gospels.
  • Insane: a plain coloured timeline with no words at all.

Verse difficulty

This decides which verses can come up. Every verse in the Bible has a rating for how hard it is to place, and scoring is the same whichever you pick.

  • Easy: the best-known verses, the ones most people have heard.
  • Medium: well-known stories and teachings.
  • Hard: less familiar verses from all over the Bible.
  • Insane: every verse in the Bible, even the genealogies and long lists.

The verses are from the Berean Standard Bible, which is in the public domain.

Scoring

Each verse is worth up to 1,000 points. An exact hit scores 1,000, and the score halves for every 1,500 verses your pin is away from the real verse. Landing in the right book scores well even if the chapter is off.

Tips

  • Look for clues in the verse: names, places, and whether it sounds like law, poetry, history, a prophet or a letter.
  • Get the section right first, then the book. A pin in the right section is already close.
  • Start on Easy to learn the layout of the Bible, then move up a level.

The daily version

The Daily Challenge has one Bible Guessr verse a day. Everyone gets the same verse, it plays on Hard with no timer, and you get one try.

Play Bible Guessr

Fix the Chronology

Solo or groupUp to 30 players

Fix the Chronology gives you a handful of Bible events in the wrong order. Your job is to drag them back into the order they happened.

How a round works

  1. The host picks the difficulty, how many events to use and how long you get. Easy rounds have fewer events and more time. Hard rounds have more events and less time.
  2. Everyone sees the same events, shuffled, and a countdown starts.
  3. Drag the events into the order you think is right. On a keyboard you can pick up an event and move it with the arrow keys.
  4. Press submit when you are happy. If the timer runs out first, your current order is submitted for you.
  5. When everyone has submitted, the results screen shows the correct order and how each player did.

Scoring

You get a point for every pair of events that you put in the right order compared to each other. With five events there are ten pairs, so a perfect answer scores 10 out of 10. This means one event in the wrong place only costs you a few points, not the whole round. The player with the most correct pairs wins.

Tips

  • Place the events you are sure about first, then fit the others around them.
  • Start with the big landmarks, like creation, the exodus, the exile and the cross.
Play Fix the Chronology

Bible Trivia Blitz

Solo or groupUp to 30 players

Bible Trivia Blitz is a quick multiple-choice quiz that covers the whole Bible. Everyone answers the same question at the same time.

How a round works

  1. The host picks the difficulty, the number of questions (5, 10, 15 or 20) and the seconds allowed for each question (10, 15, 20 or 30).
  2. Each question appears with several answers. Tap the one you think is right.
  3. Every question has its own timer. Answer before it runs out.
  4. At the end, the results screen shows how everyone did.

Scoring

Your score is the number of questions you got right. If two players have the same number right, the player with the lower total answering time ranks higher. So it pays to be quick as well as correct.

Tips

  • Playing with younger players? Choose the easy difficulty and a longer timer, such as 30 seconds.
  • Playing alone is a good way to warm up. Your best solo score is saved on your own device.
Play Bible Trivia Blitz

Word Nerd

Solo or groupUp to 30 players

Word Nerd tests real Hebrew and Greek words from the Bible. You are shown a word and pick the right meaning from a list. It is harder than the other games, so it suits older students and adults with some Bible background.

How a round works

  1. The host picks the difficulty, the number of questions (5, 10, 15 or 20) and the seconds allowed for each question.
  2. A Hebrew or Greek word appears with several possible meanings. Tap the correct one.
  3. Every question has its own timer. Answer before it runs out.
  4. At the end, the results screen shows how everyone did.

Scoring

Your score is the number of correct answers. If two players tie, the one with the lower total answering time ranks higher.

Tips

  • If you are unsure, rule out the meanings that clearly don't fit and choose from what is left.
  • Use the easy difficulty to start. Choose hard once the common words feel familiar.
Play Word Nerd

Who Am I? / Where Am I?

Solo or groupUp to 30 players

In Who Am I? / Where Am I?, clues about a Bible person or place appear one at a time. The first clue is the hardest, and the clues get easier. Type your guess as soon as you know.

How a round works

  1. The host chooses whether to play Who Am I? (people) or Where Am I? (places), how many rounds, and how many seconds each clue stays up before the next, easier one appears.
  2. The hardest clue appears first. Everyone sees the same clues at the same time.
  3. Type your guess whenever you think you know. You don't have to wait for the next clue.
  4. The first correct answer wins the round and the next round starts. A wrong guess scores nothing, so it is fine to try.

Scoring

The earlier you guess, the more it is worth. A correct answer on the hardest clue earns 30 points, on the middle clue 20 points, and on the easiest clue 10 points. The player with the most points after the last round wins.

Tips

  • Guessing on the first clue is risky but pays the most. If you are not sure, waiting for the next clue is a fair trade.
  • Capital letters and a leading "the" don't matter, but spelling does.
Play Who Am I? / Where Am I?